Friday, August 20, 2010

UNDERSTANDING THE BRIEF

ARCHITECTURAL COMPUTING CHALLENGE
To test and document the physical effect/s of an explosion on the 'built' environment.

ASSESSMENT CRITERIA FROM COURSE OUTLINE
Evidence of thought and rigor in concept development. Imagination and innovation in terms of the use of the representational instruments introduced in the tutorials. Precision and skill in each of the above areas of assessment. Students need to submit all three experiments to pass the course.

PROCEDURE
1. Using the Sandbox 2 editor for Crysis Wars create a level and assemble the structure found in the "benv2423_objects" folder on the FBE resources drve here:R:\samples\benv\BENV2423 - Lowe
2. Use the structure to arrange a 3 dimensional field of 'prefabs' ranging in size from small to large that engages with the notion of Porosity. Adjust the terrain to suit.
3. Carefully place explosive devices and record the interrelationships between objects, the explosive catalysts and space as they are triggered.
4. Capture different versions or views of the interrelationships created in step 2 from a custom ramp and platforms made in Google SketchUp. Think expansively about the nature of your ramps and platforms, but at a minimum they should include moving elements (via flowgraph, trackview and/or physics).
5. Compile video captures into a custom Machinima showing several different versions, or views, of the interrelationships into one 120 second (maximum) video clip with titles and captions as necessary.­­­


READINGS
1. CHAPTER: Simulation vs Narrative: Introduction to Ludology, BOOK: The Video Game Theory Reader by M. Wolf and B. Perron Ed's - [Google Books] [UNSW Library
2. CHAPTER: Documentaphobia and Mixed Modes: Michael Moore's Roger and Me, by Matthew Bernstein in BOOK: Documenting the Documentary: Close Readings of Documentary Film and Video by Barry Grant and Jeanette Sloniowski Ed's. [Google Books] [UNSW Library]



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