Friday, November 5, 2010

EXP2: FILES UPLOAD

OBJECT & LEVELS FOLDERS: http://www.mediafire.com/?9zeqrsjzg4ikg58

GOOGLE 3D WAREHOUSE: http://sketchup.google.com/3dwarehouse/details?mid=1e44a8afb7b04ab8fbc29a08d8504592

http://sketchup.google.com/3dwarehouse/details?mid=92b402d1bb3fc0dafbc29a08d8504592

THE POROSITY LENS: WHAT WE DESIRE FROM SPACES



THE POROSITY LENS: WHAT WE DESIRE FROM SPACES

Architecture can be considered to be the art of creating space. All spaces are delegated specific rolls which are defined by how they are used. It can then be derived that architecture provides a desired service. The nature of this service is defined by the architecture's users, they essentially construct the spaces. It is then architectures responsibility to fulfil its users desires in a manner that will facilitate the reconstruction of spaces within it. Understanding the basic desires of users (as well as their behaviour, needs, & wants) through data collection and interpretation will allow for the evaluation of an architecture's spaces. Knowing how long users spend in a particular space, how they circulate within an architecture (and between spaces), how they interact with others, and whether it fulfills their criteria can potentially influence how a design is considered; greatly simplifying the designers role when envisioning how a building should be used and making the building more effective/efficient in fulfilling its roll. 



REFERENCES

"[Cederic] Price believed that architecture was a service, that it should enable its users to recondition it in relation to their needs and criteria. He also believed that the delaying of spatial decisions in an ever-changing world was vitally important." Neil Spiller, Digital Architecture Now- A Global Survey of Emerging Talent, p. 10
http://designmuseum.org/design/cedric-price

Conversation Theory:- "[Gordon] Pask believed that out knowledge of the world is conditioned by the conversation we have with it and with others. In relation to architecture, the process and re-evaluation that a designer adopts is a second-order cybernetics conversation. Once we understand the process we instigate when designing, it follows that we should then ask whether it is possible to create an architecture machine that might then help us to design" Neil Spiller, Digital Architecture Now- A Global Survey of Emerging Talent, p. 11
http://en.wikipedia.org/wiki/Gordon_Pask
http://en.wikipedia.org/wiki/Conversation_Theory

RESEARCH ASSIGNMENT: INTRODUCTION TO THE FLOWGRAPH EDITOR

I had a very difficult time gaining a greater understanding of the Sandbox2 Flowgraph Editor between EXP1 & EXP2. I found that creating graphs required a certain mindset which was not helped by my lack of understanding of the Flowgraph Editor. Although a considerable amount of writing information exists on the Flowgraph Editor (including within official documentation) almost no visual tutorials explain the basics. Being a visual learner I found it very difficult to grasp what certain aspects within the Flowgraph Editor did and consequently spent a large portion of the time this semester figuring out what things did through trial and error. Small things like attaching Graphs to Entities instead of creating them separately took me a very long time to figure out. It is for this reason I chose to create a video tutorial that expanded on the basics & of course gave a visual presentation of the topic. Although Russel’s tutorial about Moving Entities does touch on some basics of the Flowgraph Editor I felt that more was necessary to give a better understanding for users to understand how to use the editor correctly. If this tutorial was available to me at the beginning of semester I would have been able to move along more quickly and produce more complex graphs earlier. I’ve included a number of links below which demonstrate the lack of video material on this topic. Using a variety of simple key words I search for tutorial and the flowgraph editor; my tutorial appears in all of them.







LINKS FOR BEGINNERS
http://www.youtube.com/watch?v=r0-zhMaecxQ
http://www.youtube.com/watch?v=nXcpobiKITQ
http://www.youtube.com/user/crymodportal#p/u
http://www.veoh.com/collection/officialSB2Tuts/watch/v6576568ReByyHfw
http://maxedgaming.com/tutorials/kb_categorie.php?id=10&sid=1595b26d0d9935f4772ba10fcfb1c36d

RECOMMENDED TUTORIALS
http://www.veoh.com/group/officialSB2Tuts
http://www.veoh.com/browse/videos/category/gaming/watch/v17308205SRsWdN2E
http://www.google.com/cse/home?cx=012680904516827000516:u4rw893h9vc
http://www.youtube.com/watch?v=mJ9u9NxSyBA

REFERENCES
http://doc.crymod.com/SandboxManual/
http://wiki.crymod.com/index.php/Creating_a_Flowgraph
http://wiki.crymod.com/index.php/Flowgraph_Guide
http://wiki.crymod.com/index.php/Flowgraph_Nodes
http://wiki.crymod.com/index.php/Flowgraph_Tips_and_Tricks
http://wiki.crymod.com/index.php/Sample_Flowgraph
http://www.crymod.com/thread.php?postid=507997#post507997